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Deadly Sin Download For Pc Compressed

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About This Game Take on the role of Lorelai, a young woman of humble means who learns that her true identity is the heir to a powerful empire! Her quest will take her around the land of Dondoran. On her journey, Lorelai recruits the help of a charming cast of characters, as she seeks to unlock the secrets of her exile, destroy the seven deadly sins, and fulfill her destiny as the true princess!Game Features:Lovable, addicting charactersUnique Steampunk settingClassic look, modern feelStunning original soundtrack 6d5b4406ea Title: Deadly SinGenre: Casual, RPGDeveloper:Dancing Dragon GamesPublisher:DegicaRelease Date: 27 Mar, 2015 Deadly Sin Download For Pc Compressed I have decided to write this review, because all the negative ones it got.They almost dissuaded me from playing it.It's not about them not recommending the game, but the reasons they give as to why they don't. I finished the game and I don't even understand what some of them are even talking about.The game is either the, or one of the first tries of the developers and it kind of shows.It's unrefined at times, but in my experience, not enough to be a bother.Starting from the beginning.The characters are mediocre at best, but the dialog is generally\u00a0nicely written and entertaining, so it balances out.The story is nothing special, but still solid. You essentially play a woman you discovers she is the rightful heir to a throne that was stolen from her when she was a child. So you set out with your new companions to reclaim it from an empress who, let's say proves to be a bit of a menace to humanity. That's pretty much it, but with more dragons and prime evil demons from hell trying to kill you than I let to believe. Yeah, there is a lot of\u2665\u2665\u2665\u2665\u2665\u2665going on and are casually\u00a0swimming in\u00a0it.Gameplay wise now.The game has no difficulty settings, which seems to be the reason it drives people away.Having said that, I found the game to be\u00a0of easy to medium difficulty with the\u00a0only\u00a0hard area being optional. But if you are anything like me, in an rpg there are no "optional" areas, I\u00a0refuse to\u00a0acknowledge that term. I will come back to\u00a0the game's difficulty later.\u00a0Let's just say this\u00a0game\u00a0shouldn't have the "casual" tag it currently holds on Steam. Not much in common with Eurotruck Simulator here.Now, if you do not\u00a0have a bit of experience with rpgs of this kind, you could end up having a hard time. There is a threat mechanic which is presented in the form of a % and\u00a0in most cases\u00a0corresponds directly to the chance of each character being targeted. You will want your tankiest character to have the highest one, especially in boss fights, so threat management is a core element of combat.The combat is turned based and each character has a large collection of skills (around 20 each) which you unlock progressively. These skills\u00a0include damaging (daah) healing\/curing and buffing \/ debuffing\u00a0ones, to use in various cases. Admittedly you will end up usually\u00a0using only\u00a0a select few of them, but for almost all of them there\u00a0came a time when I was glad I had it.\u00a0Except\u00a0"slow poison" and\u00a0\u00a0"protection from holy". Seriously, the first one is just LIES and the second one is as useful as "protection from good alignment" in dnd games.You will end up unlocking all of them, so there is no real\u00a0choice to be made.\u00a0On the other hand you also can't go wrong, which might be a concern as one of Deadly Sin's biggest\u00a0problems, is the lack\u00a0of precise\u00a0information.For example there are skills that state in the description "increases party's intelligence" or "decreases enemies' strength". How much? Well, I guess that much. Lack of info is always annoying, especially in these kind of games.I understand why some\u00a0people found the combat repetitive, but personally I only got tired of an area\u00a0twice. And one\u00a0them was optional\u00a0Each of the areas of the game you enter is divided in smaller ones. Each on of those is like walking in the grass\u00a0in pokemon games.\u00a0Microsoft word just underlined the word\u00a0pokemon. Shame on you Microsoft word. Anyway you will be getting random encounters every few steps (more than a few actually), which you can\u00a0end by finding a crystal in each\u00a0of\u00a0the smaller\u00a0areas and deactivating it.Coming back to the difficulty. I found it to be consistent throughout the game and I never had to grind for either gold or exp.If you use your skills efficiently no random encounter will pose a problem and after you fight a particular group once or twice, you will have learned how to quickly dispose of them.There where a few\u00a0people who found the last boss either very hard or unbeatable. One flat out claimed that it is impossible to beat some of the bosses without cheating, like what \u00bf Small spoiler here.Not only did I find it pretty manageable, but in most of the above mentioned cases, it's not even the final boss they are talking about. After that there is one more large area with the "true" last boss this time, and a huge\u00a0optional one which is a lot harder than anything else in the game. To be fair the area before the "true" last boss is way longer than it should be at that point, but come on it's like one area. I was actually surprised by how much extra content there was in the end.Last but not least, the music is great. Not only in this, but in all of their games.Overall\u00a0I enjoyed the game a lot and\u00a0I believe that at least fans of\u00a0turned based rpgs\u00a0and\u00a0especially people who like mastering a game's mechanics like me, would certainly enjoy it too.. Steam overlay does not work for this game, therefore Steam Controller can't be configured for the game. The in-game controls are impossible to configure. Game is unplayable.. the map is bugged. It's games like this that make me wish Steam used a 1-5 star rating system instead of a binary recommend\/not system; there's a lot in this game that I liked. The story, while predictable, was solid. The combat, although problematic in ways I will discuss further below, was entertaining, with an interesting skill-tree mechanic. The storyworld was intriguing. And, as with all games from this dev, it had a certain, indefinable charm.Yet, I don't think I would recommend it. The combat challenge level was kind of all over the board...there were times when I would be acing the combat and then suddenly get wiped out by same-level grunts. And, worst of all, the big-bads (ESPECIALLY the final boss) were just so, frustratingly, keyboard-smashingly, difficult. I almost quit about halfway through because I got terribly stuck on one of the bosses, but decided to stick with it...only to be in the same position (after a butt-load of final-level grinding, I might add) with the end boss, and chose to just swear off finishing this particular game. Further, there were still some frustrating bugs in the game, such as the character sprites not recognising damage\/death during combat, or, on two occasions, the game just freezing up during combat. Because of this, I don't think I could recommend it, it's just too inconsistent, and the plot and storyworld aren't original or interesting enough to carry the game despite that.I hate having to give this a negative review, because I really appreciate this dev's work, but I would generally say: give this one a pass and go spend your money on Skyborn instead.. I got all the way to the end of this game. I'd done a ton of grinding, and my characters had literally the best equipment in the game. I had the expensive Iridium bow and arrows for Lorelei (the main character), the Irididium daggers for Glade, the super expensive dreadnought armour and gauntlets for Dori (the tank) and a whole bunch of other stuff besides. The game considered me overlevelled, and I was hardly getting any skill points from battles (more on that later).Despite all this, no matter what I did, I could not defeat the final boss. She is literally impossible, even with extensive grinding, to the point I don't think the devs even playtested this game. If she defeats one of your party members, she gets a ton of extra health, and you can't revive them for the rest of the fight. Basically, you have to beat her without anyone going down even once for the entire fight.This would be fine, except SHE CAN KILL ANY OF YOUR CHARACTERS IN A SINGLE HIT, EVEN IF THEY HAVE FULL HEALTH AND YOU HAVE THE BEST ARMOUR IN THE GAME. Nothing you can do prevents this. The two tank-y characters, Dori (the armoured knight) and Glade (the evasive theif) both have moves that draw the enemy's attention, making it more likely they will be attacked instead of the other characters. However, even Dori can't stand up to this monster's attacks, and even with his evasion up move, Glade will be hit and instakilled. Have I mentioned she can inflict every status ailment, act several times in a single turn, and, best of all, the heroine's ultimate attack, supposedly designed for killing beings like the final boss does almost nothing to her?I gave up on this game because I couldn't beat the stupidly unfair final boss. Now I can't see the ending and feel like I've wasted all the time and effort I put into this game, not to mention my money. I have a few other issues with the game as well, however.The game is very linear, which isn't a problem in and off itself for a game like this, but there is a noticeable spike in difficulty as you enter each new area. Pretty soon, you'll be struggling even with mook enemies if you haven't yet got the strongest equipment available at that point in the game.Levelling up does almost nothing- the stat gains are meagre at best. 50% of your characters' growth comes from equipment (weapons, armour, accessories) 45% comes from upgrading your charcters' skills (which is separate from levelling up and requires skill points that have nothing to do with experience points) and only 5%, if that, comes from gaining levels.This makes obtaining gold of utmost importance, which brings me to my next gripe. In every area of the game there are enemies with an ability called 'mug'. Basically they hit you, and in addition to dealing damage, they take some of your coins. The amount stolen is a set percentage of your total gold carried, and you don't get it back when you beat the enemies, meaning if you're carrying more than a paltry sum of gold, you will start making a net loss in gold from enemies. This is very annoying because the dungeons are very long and convoluted, and most of the enemy encounters you will face will be in the middle of these dungeons where there is no opportunity to go back and spend your gold that you've been accumulating or convert it into gems (which can't be stolen). With the importance of up-to-date gear, this practically necessitates grinding.There are several instances of typos throughout the story. I lost count of the number of times I had to read 'diety' instead of deity, and there are lots of other examples. Not a huge deal I admit, but that final boss has put me in a really bad mood.Also there are a couple of stealth minigames shoehorned into the story and the second one is impossible to complete as intended. Your 'alert meter' (fail state when it fills up completely) rises rapidluy to full WHILE THE CHARACTER YOU'RE PLAYING AS IS STILL TELLING YOU WHAT TO DO AND YOU CAN'T EVEN MOVE. Like I said before, clearly not properly playtested. Fortunately, you don't have to succeed to move on with the story (not that this makes the game possible).In summary, if you like seeing the end of games you buy, do NOT get this game. I thought I could be hardcore and power grind my way to victory against the final boss after my initial failures, but no, I am convinced it is literally impossible. Doing more than your max hp to your strongest characters even when you're a high level and have the best armour, and being unable to revive downed characters? What absolute garbage. Out of curiosity, I tried to youtube the ending, but I couldn't find any footage of anyone beating this game. Maybe that's because it's obscure, but I still find it very telling. As someone who has played this game up to its ludicrous final boss, my advice is: stay away.. Alright, time for another review! I didn't actually beat this game, but I feel I've gone far enough to render an opinion. This game is BS! The beginning of the game isn't too bad in all actuality, but once you get to around chap3 this games difficulty gets a major spike. To the point that I couldn't bean chap3. There were so many bad balancing issues it's hard to quantify them. This was one of the HARDEST games I've played in a long time. I do not suggest it.. I am LOVING deadly sin. Same battle system as phantasy star 2, which is awesome. I'm also really enjoying the story. I'm told it gets incredibly hard at the end. But we will see. So glad I finally decided to boot this up.. Well, game finished. What can I say... the story isn't bad, but I was bored - in every area there are only few types of monsters always reapearing, every battle takes some time (3-6 rounds), the encounters are quite frequent, and I ended up using usually the same moves, what made the game repetitive. No maps too, sometimes you end up blindly wandering to find the right way. There are few minor flaws - some monsters are starting with health 30000\/99999, or they have healing skills with no effect. And Ardelia - has 50000 health, after killing one of my character she heals 10 000. But after killing my Belinda she got like +100 000 health and had something about 126 000\/50 000 health?. The first Dancing Dragon I ever played was Skyborn... it was magical, I really love that game, I beat it like 3 times. When I saw this little game, I imagined that it was going to be something similar to skyborn, and it really was, all the nostalgic feeling was too good. Despite the battles are somewhat repetitive and the monsters attacking me every 3 seconds(that REALLY annoys me) I was enjoying the game, until the final chapter, OMG the grinding... I'm not even complaining about the SUPER OP BOSS, I'm talking the BORING gameplay I had to do in the end of the game. In Skyborn, I could not wait to beat the game, and the AWESOME story was mainly the reason for this excitement. The Deadly Sin story is ok, what killed the game for me was the endless, boring, super hard, super repetitive stuff we had to do at the end(I didn't even finished it, so maybe there's more than I seen).In Skyborn I beated the game 3 times, but this one... I'm gathering all my strenght to do so, I played almost 40 hours, and I'm really frustated with the game. DON'T WASTE YOUR MONEY HERE. GO BUY SKYBORN if you want to have a nostalgic and fun experience.

 
 
 

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